0 0 0 0 0 0 █ █ 0 0 0 0 0 █ 0 0 0 0 0 0 0 0 0 0 0 0 █ 0 0 █ █ █ 0 0 0 0 █ 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 █ 1 1 1 1 1 1 1 1 1 1 █ 1 1 █ 1 █ 1 1 █ 1 1 1 █ 1 1 1 1
█ 2 2 █ 2 2 2 2 2 2 2 █ 2 2 2 2 2 2 2 2 █ 2 2 2 2 2 2 2 2 2 2 █ 2 2 2 2 2 2 2 2 2 █
3 3 █ 3 3 3 3 3 █ 3 3 3 3 3 3 3 3 3 3 3 3 █ 3 3 █ 3 3 3 3 █ 3 3 3 3 3 3 3 █ 3 3 3 3
█ 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 █ 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 █ 4 4 4 4 4 4 4 4
5 5 5 5 5 5 █ 5 5 5 5 5 5 5 5 5 5 █ 5 5 5 5 5 5 █ 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 █

McKenzie Wark


Proletkult for Cyborgs
The human and nonhuman are partners in thought. One is not separate from the other, and perhaps never was. Though always entails a technics. But what kind of technics? Is it possible to imagine another organization of thought? Perhaps we could proceed negatively, with a critique of actually-existing technics of thought. I propose to follow in the tracks of two such attempts, by Alexander Bogdanov in the early 20th century, and Dona Haraway toward the end of it.

McKenzie Wark is Professor of Culture & Media at The New School for Social Research, and the author of A Hacker Manifesto (2004), Gamer Theory (2007), Telesthesia (2012) and various other things.